commercebrazerzkidai.blogg.se

Veni vidi vici
Veni vidi vici












The point is just that the Brigantes are the ones that lead the confederation and that is why the faction is called Kingdom of Brigantes. It is a Kingdom that has a confederation of tribes within it. One trouble with British factions so far in Total War games, I find, is that when one faction gains total controls the isles, they become almost untouchable and unstoppable, to anyone but the player at least this make sense for Empire etc, but in this classical period it would be very challenging for one of the clans to unite the whole arpeggio. there probably will be only AOR for little units. As already said, factions that used mercenary units will be recruited from mercenary barracks. You won't be able to recruit for example hoplites if you play as Romans trough AOR and so on. If you have ever played EB(I havn't but I have seen the AOR), AOR won't be like that. You will be more informed on it as time goes on.

VENI VIDI VICI MOD

Yes, there will be an AOR but it will be only for few units because we have a new system with the mercenary barracks that wasn't present in any mod up till now. 15 new factions different from the original : naval invasions( explained under AAQ & A ) New main menu background picture, cursor & animations Green arrows removed when units selected Projectile sticking into the ground mod( the time of projectiles, which includes rocks, arrows & spears is increased almost twice) No border between regions on the minimap 21 new captains(lesser general's ) map models Every faction will have it's own intro video Mod features: others will be announced/updated in time as the mod closes to release(pictures of the features will be posted here also ! ). Antigonid Kingdom Of Macedon (Bottom of original post) This is a model from which we made our own map. This map is a sample or better to say an example of a map that will be similar to ours. There will be no India or any Indian faction on the map. Cities on the map will have in most of cases their native names( Carthaginian cities= Punic names, Roman cities = Latin names, Gallic cities = Celtic names ). Our own map that is similar to Webbird's 270 BC map(after leoni finishes the map he will give us the overview of every faction on the map with the complete map). Historical accuracy is not the main goal of the mod although we will aim it to be in the highest percent. 95% of the units will be historically accurate. 95% because the lack of resources(of this time) for some parts like Russia, Germany, Denmark, Sweden, Norway, etc. The map will have 95% historical settlements. All factions will have historical starting positions. The idea is to keep the game as simple as the original, so that the player doesn't need to take extra classes to understand the game. As far as building up your empire and buildings it will not be very different from the original game. It will not be so superb as it was in the original RTW game.

veni vidi vici

Just that Rome doesn't conquer other factions so easily. The Roman faction will be made a little bit weaker. Timeframe : 270 BC – TBA(to be announced- we haven't decided the end date of the mod) The mod has been started as HRTW(Historical Rome Total War) two years ago, but after I have taken over as the mod leader we have made many changes to the general idea as well as the mod name. I am the leader of the Veni Vidi Vici Total War mod, and today we will start presenting our mod to the public. Greetings to all good people of the Total War forums.












Veni vidi vici